masters-dissertation/minimax/minimaxAlgo.py

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import random
from math import inf
from utilities.constants import GREEN, WHITE
class MiniMax:
def AI(self, depth, maxPlayer, gameManager):
if depth == 0 or gameManager.board.winner() is not None:
return gameManager.board.scoreOfTheBoard(), gameManager.board
if type(maxPlayer) == int:
maxEval = -inf
bestMove = None
for move in gameManager.board.getAllMoves(maxPlayer):
evaluation = self.AI(depth - 1, False, gameManager)[0]
maxEval = max(maxEval, evaluation)
if maxEval > evaluation:
bestMove = move
if maxEval == evaluation:
# bestMove = move
bestMove = bestMove if random.choice([True, False]) else move
return maxEval, bestMove
else:
minEval = inf
bestMove = None
colour = WHITE if gameManager.turn == GREEN else GREEN
for move in gameManager.board.getAllMoves(colour):
evaluation = self.AI(depth - 1, True, gameManager)[0]
minEval = min(minEval, evaluation)
if minEval < evaluation:
bestMove = move
if minEval == evaluation:
# bestMove = move
bestMove = bestMove if random.choice([True, False]) else move
return minEval, bestMove